about:media-formats
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about:media-formats [2024/11/20 16:58] – created Felix Hardmood Beck | about:media-formats [2025/03/21 11:27] (current) – [Media Formats] Felix Hardmood Beck | ||
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- | ===== Media Formats ===== | + | ====== Media Formats |
- | Media formats define how information, | + | Faculty, staff and student researchers working in the Creative Technologies Lab come with a wide range of expertise in fields like interaction design ([[teaching: |
- | The study and application of media formats | + | In their studies our students explore existing media formats learning how users engage with digital |
- | ==== Screen-based Formats ==== | + | |
+ | ===== 1. Screen-based Formats | ||
Screen-based media are one of the foundational formats. These include devices such as smartphones, | Screen-based media are one of the foundational formats. These include devices such as smartphones, | ||
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- | ==== Artefacts & Embodied Media ==== | + | ===== 2. Medial |
- | Artefacts & Embodied Media include physical objects enriched with integrated technology, | + | Artefacts & Embodied Media include physical objects enriched with integrated technology, |
+ | In addition, medial artefacts can also take form of kinetic installations, | ||
- | ==== Media-based Installations ==== | + | These artefacts can also include autonomous systems like robots or reactive exhibits, as well as prototyping artefacts, which explore potential applications of emerging technologies in design and user interaction. By embedding technology into tangible, reactive, and interactive forms, medial artefacts create opportunities for storytelling, |
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+ | ===== 3. Media-based Installations | ||
Media-based installations provide an immersive way to experience content and are often used in public spaces, museums, exhibitions, | Media-based installations provide an immersive way to experience content and are often used in public spaces, museums, exhibitions, | ||
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- | ==== Media-enriched Spaces ==== | ||
- | Media-enriched spaces transform physical environments into interactive experiences by integrating media content such as live computational visuals, images, videos, or audio. These spaces allow visitors to immerse themselves deeply in a subject, making it accessible from various perspectives. Media-enriched | + | ===== 4. Media-enriched |
+ | Media-enriched spaces transform physical environments into interactive experiences by integrating media content such as live computational visuals, images, videos, or audio. These spaces allow visitors to immerse themselves deeply in a subject, making it accessible from various perspectives. Media-enriched spaces are ideal for enhancing traditional spaces, creating engaging and interactive experiences for educational institutions, | ||
- | ==== Virtual Worlds and Media Architectures ==== | + | {{: |
- | Virtual | + | ===== 5. Virtual |
+ | Virtual worlds and media architectures push the boundaries of spatial perception through technologies like Virtual Reality (VR), Mixed Reality (MR), or Augmented Reality (AR). These formats create immersive and engaging environments that enable entirely new ways of interacting with virtual and physical spaces. Scholars of the Lab enjoy pushing the boundaries of what is possible. They have for example worked on a VR meeting room prototype to explore collaborative virtual work environments. In the realm of media architecture, | ||
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/var/www/vhosts/ct-lab.info/wiki.ct-lab.info/data/attic/about/media-formats.1732121919.txt.gz · Last modified: 2024/11/20 16:58 by Felix Hardmood Beck