about:media-formats
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about:media-formats [2024/12/13 09:50] – [2. Medial Artefacts & Embodied Media] Felix Hardmood Beck | about:media-formats [2025/03/21 11:27] (current) – [Media Formats] Felix Hardmood Beck | ||
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====== Media Formats ====== | ====== Media Formats ====== | ||
- | Faculty, staff and student researchers working in the Creative Technologies Lab come with a wide range of expertise in fields like interaction design (DXD, UX, UI), human-centered design, spatial experience, product design, and similar. In our teaching we focus on intuitive, effective, and intelligent designs that are visually accurate and perceptually pleasing. Through hands-on engagement, we let out students develop the skills to design interactive experiences, | + | Faculty, staff and student researchers working in the Creative Technologies Lab come with a wide range of expertise in fields like interaction design ([[teaching: |
In their studies our students explore existing media formats learning how users engage with digital and physical interfaces and systems. Those media formats define how information, | In their studies our students explore existing media formats learning how users engage with digital and physical interfaces and systems. Those media formats define how information, | ||
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===== 2. Medial Artefacts & Embodied Media ===== | ===== 2. Medial Artefacts & Embodied Media ===== | ||
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These artefacts can also include autonomous systems like robots or reactive exhibits, as well as prototyping artefacts, which explore potential applications of emerging technologies in design and user interaction. By embedding technology into tangible, reactive, and interactive forms, medial artefacts create opportunities for storytelling, | These artefacts can also include autonomous systems like robots or reactive exhibits, as well as prototyping artefacts, which explore potential applications of emerging technologies in design and user interaction. By embedding technology into tangible, reactive, and interactive forms, medial artefacts create opportunities for storytelling, | ||
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===== 3. Media-based Installations ===== | ===== 3. Media-based Installations ===== | ||
Media-based installations provide an immersive way to experience content and are often used in public spaces, museums, exhibitions, | Media-based installations provide an immersive way to experience content and are often used in public spaces, museums, exhibitions, | ||
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Media-enriched spaces transform physical environments into interactive experiences by integrating media content such as live computational visuals, images, videos, or audio. These spaces allow visitors to immerse themselves deeply in a subject, making it accessible from various perspectives. Media-enriched spaces are ideal for enhancing traditional spaces, creating engaging and interactive experiences for educational institutions, | Media-enriched spaces transform physical environments into interactive experiences by integrating media content such as live computational visuals, images, videos, or audio. These spaces allow visitors to immerse themselves deeply in a subject, making it accessible from various perspectives. Media-enriched spaces are ideal for enhancing traditional spaces, creating engaging and interactive experiences for educational institutions, | ||
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===== 5. Virtual Worlds and Media Architectures ===== | ===== 5. Virtual Worlds and Media Architectures ===== | ||
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/var/www/vhosts/ct-lab.info/wiki.ct-lab.info/data/attic/about/media-formats.1734083428.txt.gz · Last modified: 2024/12/13 09:50 by Felix Hardmood Beck