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about_the_lab [2025/03/21 09:52] – [About us] Felix Hardmood Beckabout_the_lab [2025/07/03 16:12] (current) Felix Hardmood Beck
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 ====== Willkommen, Welcome, Bienvenido, أهلاً وسهلاً, ברוך הבא, स्वागत है, 欢迎, … :-) ====== ====== Willkommen, Welcome, Bienvenido, أهلاً وسهلاً, ברוך הבא, स्वागत है, 欢迎, … :-) ======
  
-You somehow found your way to this website, run and maintained by the Creative Technologies Lab's [[team:overview|team]] around [[team:felix-beck|Prof. Felix Hardmood Beck]] at [[https://www.fh-muenster.de|FH Münster]]. Happy reading!+You somehow found your way to this website — maintained by the Creative Technologies Labs [[team:overview|team]] around [[team:felix-beck|Prof. Felix Hardmood Beck]] at [[https://www.fh-muenster.de|FH Münster]] in the beautiful Münsterland region of North-Rhine Westphalia. Not only is NRW home to scenic landscapes and excellent coffee, it also happens to be one of Europe’s strongest economic powerhouses, with 18 million inhabitants, over 700,000 SMEs, and more universities, research hubs, and incubators than one could reasonably visit in a week. Happy reading! 
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 +{{url>https://ct-lab.info 100%,450 noscroll noborder alignment|Intro-Bilder}}\\
  
 ===== About us ===== ===== About us =====
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 ===== What can students expect? ===== ===== What can students expect? =====
  
-The lab is small, but cool! 8-) You will enter a hands-on environment where ideas are not only realized but also critically examined and refined. The lab is a research-driven space where creativity is intentionally purposeful and innovation is grounded in rigor. You will have the opportunity to develop solutions and sharpen your skills in fields such as human-computer interaction, media systems, and interactive design. Projects range from designing interactive installations for museums to creating IoT-enabled devices for sustainable living or augmented reality (AR) applications for preserving cultural heritage. Here, experimentation and failure are embraced as valuable parts of the learning process, equipping students with practical experience to contribute to transformative projects that address tangible challenges.+The lab is small, but cool! 8-) You will enter a hands-on environment where ideas are not only realized but also critically examined and refined. The lab is a research-driven space where creativity is intentionally purposeful and innovation is grounded in rigor. You will have the opportunity to develop solutions and sharpen your skills in fields such as human-computer interaction, media systems, and interactive design. Projects range from designing interactive installations for museums to creating IoT-enabled devices for sustainable living or augmented reality (AR) applications for preserving cultural heritage. Here, experimentation and failure are embraced as valuable parts of the learning process, equipping students with practical experience to contribute to transformative projects and //positive futures// that address tangible challenges.
  
 ===== How do we work? ===== ===== How do we work? =====
  
-Our teaching approach focuses on preparing students for the complexities of an interconnected world by fostering critical thinking, problem-solving abilities, and creativity. [[teaching:archive|Courses taught at the lab]] combine design, media, and technology, with a strong emphasis on human-centered design, hands-on prototyping and experiential learning. Students are guided through every stage of project development—from initial concepts and prototyping to production and management — ensuring a balance between theoretical understanding and practical application. Innovation in the lab follows two complementary pathways: On the one hand, we develop and apply new technologies to solve specific problems, on the other hand, we explore open-ended ideas without predefined purposes, allowing for unexpected breakthroughs, or sometimes also no breakthroughs at all. ;-) Sometimes we develop cool stuff but also do not know what it could be used for. This dual approach enables interdisciplinary exploration by dissolving the boundaries between design, technology, art, and science. Whether addressing pressing issues or uncovering unforeseen possibilities, our process equips students with the skills and mindset needed to drive innovation and tackle the challenges of the future. +We are committed to fostering a welcoming community. Our teaching approach focuses on preparing students for the complexities of an interconnected world by fostering critical thinking, problem-solving abilities, and creativity – heavily influenced by the [[about:studio-classroom|studio classroom]] we are working in. [[teaching:archive|Courses taught at the lab]] combine design, media, and technology, with a strong emphasis on human-centered design, hands-on prototyping and experiential learning. Students are guided through every stage of project development—from initial concepts and prototyping to production and management — ensuring a balance between theoretical understanding and practical application. Innovation in the lab follows two complementary pathways: On the one hand, we develop and apply new technologies to solve specific problems, on the other hand, we explore open-ended ideas without predefined purposes, allowing for unexpected breakthroughs, or sometimes also no breakthroughs at all. ;-) Sometimes we develop cool stuff but also do not know what it could be used for. This dual approach enables interdisciplinary exploration by dissolving the boundaries between design, technology, art, and science. Whether addressing pressing issues or uncovering unforeseen possibilities, our process equips students with the skills and mindset needed to drive innovation and tackle the challenges of the future. 
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- {{:labdoku:general_img:creative-technologies-lab-0006.jpg?direct&200|}} {{:labdoku:general_img:creative-technologies-lab-0005.jpg?direct&200|}} {{:labdoku:general_img:creative-technologies-lab-0007.jpg?direct&112|}} {{:labdoku:general_img:creative-technologies-lab-0001.jpg?direct&200|}} {{:labdoku:general_img:creative-technologies-lab-0002.jpg?direct&200|} {{:labdoku:general_img:creative-technologies-lab-0004.jpg?direct&200|}} {{:labdoku:general_img:creative-technologies-lab-0003.jpg?direct&200|}}+ {{:labdoku:general_img:creative-technologies-lab-0006.jpg?direct&200|}} {{:labdoku:general_img:creative-technologies-lab-0005.jpg?direct&200|}} {{:labdoku:general_img:creative-technologies-lab-0007.jpg?direct&112|}} {{:lovely_gradients_003_2021.jpg?direct&149|}} 
 + {{:labdoku:general_img:axidraw_feder_test_02.jpg?direct&200|}} {{:labdoku:general_img:creative-technologies-lab-0002.jpg?direct&200|} {{:labdoku:general_img:creative-technologies-lab-0004.jpg?direct&200|}} {{:labdoku:general_img:creative-technologies-lab-0003.jpg?direct&200|}}
 </WRAP> </WRAP> </WRAP> </WRAP>
  
  
  
-{{url>https://ct-lab.info 100%,450 noscroll noborder alignment|Intro-Bilder}}\\ +==== STEM to STEAM =====
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-And here follows lovely gradient… =) \\ +The lab embraces the shift from STEM to STEAM — an educational and research approach that integrates the Arts into the traditional fields of __S__cience, __T__echnology, __E__ngineering, and __M__athematics. By including artistic and design-based perspectives, STEAM promotes more holistic understanding of complex problems, encourages creative experimentation, and supports inclusive, interdisciplinary innovation. This mindset aligns with the lab’s mission to explore new forms of knowledge production that combine technical precision with aesthetic sensitivity and societal relevance. As John Maeda puts it, “//STEM subjects alone will not lead to the kind of breathtaking innovation the 21st century demands. Innovation happens when convergent thinkers [] combine forces with divergent thinkers – those who professionally wander, who are comfortable being uncomfortable, and who look for what is real.//”((Maeda, John. “STEM + Art STEAM.” The STEAM Journal, vol. 1, no. 1, 2013. https://scholarship.claremont.edu/steam/vol1/iss1/34)) This integration of disciplines reflects our belief that meaningful innovation often emerges where logic and creativity intersect, where storytelling enhances science, and where imagination becomes a driver of progress. ((OECD (2020): [[https://www.oecd.org/education/2030-project/|OECD Learning Compass 2030 – A Series of Concept Notes]]))((World Economic Forum (2023): [[https://www.weforum.org/reports/the-future-of-jobs-report-2023/|The Future of Jobs Report 2023]]))((Buchanan, R. (1992): Wicked Problems in Design Thinking. In: *Design Issues*, 8(2), 5–21. [[https://doi.org/10.2307/1511637]]))((Brown, T. (2009): *Change by Design: How Design Thinking Creates New Alternatives for Business and Society*. Harvard Business Press))
-{{:lovely_gradients_004_2021.jpg|}}+
  
-{{:lovely_gradients_002_2021.jpg?direct&75|}}  +Find also a German longer version of this paragraph here[[about:mindt|MINT wird MINDT]]
-{{:lovely_gradients_003_2021.jpg?direct&75|}}  +
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/var/www/vhosts/ct-lab.info/wiki.ct-lab.info/data/attic/about_the_lab.1742550726.txt.gz · Last modified: by Felix Hardmood Beck