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about_the_lab [2026/08/31 16:30] – Felix Hardmood Beckabout_the_lab [2026/09/23 07:10] (current) – [About us] Felix Hardmood Beck
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 ====== Willkommen, Welcome, Bienvenido, أهلاً وسهلاً, ברוך הבא, स्वागत है, 欢迎, … :-) ====== ====== Willkommen, Welcome, Bienvenido, أهلاً وسهلاً, ברוך הבא, स्वागत है, 欢迎, … :-) ======
  
-You somehow found your way to this website — maintained by the Creative Technologies Lab’s [[about:team:overview|team]] around [[about:team:felix-beck|Prof. Felix Hardmood Beck]] and [[about:team:leonie-winkelmann|Leonie Winkelmann]] at [[https://www.fh-muenster.de|FH Münster]] in the beautiful Münsterland region of North-Rhine Westphalia. Not only is NRW home to scenic landscapes and excellent coffee, it also happens to be one of Europe’s strongest economic powerhouses, with 18 million inhabitants, over 700,000 SMEs, and more universities, research hubs, and incubators than one could reasonably visit in a week. Happy reading!+Bonvenon((https://en.wikipedia.org/wiki/Esperanto)). You somehow found your way to this website — maintained by the Creative Technologies Lab’s [[about:team:overview|team]] around [[about:team:felix-beck|Prof. Felix Hardmood Beck]] and [[about:team:leonie-winkelmann|Leonie Winkelmann]] at [[https://www.fh-muenster.de|FH Münster]] in the beautiful Münsterland region of North-Rhine Westphalia. Not only is NRW home to scenic landscapes and excellent coffee, it also happens to be one of Europe’s strongest economic powerhouses, with 18 million inhabitants, over 700,000 SMEs, and more universities, research hubs, and incubators than one could reasonably visit in a week. Happy reading!
 ===== About us ===== ===== About us =====
  
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 The lab is small, but cool! You will enter a hands-on environment where ideas are not only realized but also critically examined and refined. The lab is a research-driven space where creativity is intentionally purposeful and innovation is grounded in rigor. You will have the opportunity to develop solutions and sharpen your skills in fields such as human-computer interaction, media systems, and interactive design. Projects range from designing interactive installations for museums to creating IoT-enabled devices for sustainable living or augmented reality (AR) applications for preserving cultural heritage. Here, experimentation and failure are embraced as valuable parts of the learning process, equipping students with practical experience to contribute to transformative projects and //positive futures// that address tangible challenges. The lab is small, but cool! You will enter a hands-on environment where ideas are not only realized but also critically examined and refined. The lab is a research-driven space where creativity is intentionally purposeful and innovation is grounded in rigor. You will have the opportunity to develop solutions and sharpen your skills in fields such as human-computer interaction, media systems, and interactive design. Projects range from designing interactive installations for museums to creating IoT-enabled devices for sustainable living or augmented reality (AR) applications for preserving cultural heritage. Here, experimentation and failure are embraced as valuable parts of the learning process, equipping students with practical experience to contribute to transformative projects and //positive futures// that address tangible challenges.
  
-Check out the overview of the Creative Technologies Bachelor program [[https://ct-lab.info/modulplan-create-en/|in English]], in [[https://ct-lab.info/modulplan-create/|in German]], in [[https://ct-lab.info/modulplan-create-ms/|in Malay]].+We have been organizing the [[teaching:summerschool:dti:dti-2026#dti_26_summerschool_in_muensterland|DTI – Design, Technology & Innovation Summer School]] since 2022. The programme takes place every summer and brings together students and lecturers from different countries and disciplines to work on interdisciplinary projects at the intersection of design, technology and innovation. 
 + 
 +Since the winter semester 2026/27, the Bachelor's degree program [[https://www.fh-muenster.de/de/studiengaenge/creative-technologies-bachelor|Creative Technologies]] has been offered. Check out the semester overview [[https://ct-lab.info/modulplan-create-en/|in English]], in [[https://ct-lab.info/modulplan-create/|in German]], in [[https://ct-lab.info/modulplan-create-ms/|in Malay]]. 
 + 
 +<WRAP center round tip 100%> 
 +Update: Adobe Creative Cloud (Photoshop, Illustrator, Indesign, …) has been installed in D215, D219, D220. Please remember to first register in myFH-Portal using your FHM credentials. 
 +</WRAP> 
  
 ===== How do we work? ===== ===== How do we work? =====
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 Whether addressing pressing issues, developing concrete applications, or uncovering unforeseen possibilities through experimentation, our process equips students and researchers with the skills and mindset needed to drive innovation and tackle the challenges of the future. Whether addressing pressing issues, developing concrete applications, or uncovering unforeseen possibilities through experimentation, our process equips students and researchers with the skills and mindset needed to drive innovation and tackle the challenges of the future.
  
 +Check out the following essays on the prediction of how a typical workday of several Creative Technologista will look like in the year 2035. Read about [[creative_technologies:a-day-in-the-life-of-kim|Kim]], or [[creative_technologies:a-day-in-the-life-of-konrad|Konrad]]. ((Whenever there is more time Felix might also write about [[creative_technologies:a-day-in-the-life-of-…|Aylin, Mara, Jonas, Samira, Leonie, and Malik]]…))
  
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 The lab embraces the shift from STEM to STEAM – an educational and research approach that integrates the Arts into the traditional fields of __S__cience, __T__echnology, __E__ngineering, and __M__athematics. By including artistic and design-based perspectives, STEAM promotes a more holistic understanding of complex problems, encourages creative experimentation, and supports inclusive, interdisciplinary innovation. This mindset aligns with the lab’s mission to explore new forms of knowledge production that combine technical precision with aesthetic sensitivity and societal relevance. As John Maeda puts it, “//STEM subjects alone will not lead to the kind of breathtaking innovation the 21st century demands. Innovation happens when convergent thinkers […] combine forces with divergent thinkers – those who professionally wander, who are comfortable being uncomfortable, and who look for what is real.//”((Maeda, John. “STEM + Art = STEAM.” The STEAM Journal, vol. 1, no. 1, 2013. https://scholarship.claremont.edu/steam/vol1/iss1/34)) This integration of disciplines reflects our belief that meaningful innovation often emerges where logic and creativity intersect, where storytelling enhances science, and where imagination becomes a driver of progress. ((OECD (2020): [[https://www.oecd.org/education/2030-project/|OECD Learning Compass 2030 – A Series of Concept Notes]]))((World Economic Forum (2023): [[https://www.weforum.org/reports/the-future-of-jobs-report-2023/|The Future of Jobs Report 2023]]))((Buchanan, R. (1992): Wicked Problems in Design Thinking. In: *Design Issues*, 8(2), 5–21. [[https://doi.org/10.2307/1511637]]))((Brown, T. (2009): *Change by Design: How Design Thinking Creates New Alternatives for Business and Society*. Harvard Business Press)) The lab embraces the shift from STEM to STEAM – an educational and research approach that integrates the Arts into the traditional fields of __S__cience, __T__echnology, __E__ngineering, and __M__athematics. By including artistic and design-based perspectives, STEAM promotes a more holistic understanding of complex problems, encourages creative experimentation, and supports inclusive, interdisciplinary innovation. This mindset aligns with the lab’s mission to explore new forms of knowledge production that combine technical precision with aesthetic sensitivity and societal relevance. As John Maeda puts it, “//STEM subjects alone will not lead to the kind of breathtaking innovation the 21st century demands. Innovation happens when convergent thinkers […] combine forces with divergent thinkers – those who professionally wander, who are comfortable being uncomfortable, and who look for what is real.//”((Maeda, John. “STEM + Art = STEAM.” The STEAM Journal, vol. 1, no. 1, 2013. https://scholarship.claremont.edu/steam/vol1/iss1/34)) This integration of disciplines reflects our belief that meaningful innovation often emerges where logic and creativity intersect, where storytelling enhances science, and where imagination becomes a driver of progress. ((OECD (2020): [[https://www.oecd.org/education/2030-project/|OECD Learning Compass 2030 – A Series of Concept Notes]]))((World Economic Forum (2023): [[https://www.weforum.org/reports/the-future-of-jobs-report-2023/|The Future of Jobs Report 2023]]))((Buchanan, R. (1992): Wicked Problems in Design Thinking. In: *Design Issues*, 8(2), 5–21. [[https://doi.org/10.2307/1511637]]))((Brown, T. (2009): *Change by Design: How Design Thinking Creates New Alternatives for Business and Society*. Harvard Business Press))
  
-Read also a longer version of this paragraph in German: [[extras:wissikon:lehre:mindt|MINT wird MINDT]]+Read also a longer version of this paragraph in German: [[extras:wissikon:lehre:mindt|MINT wird MINDT]], and this article on a broader understanding of knowledge production: [[extras:wissikon:lehre:ntro|Non-Traditional Research Outputs (NTROs)]], which recognizes research outcomes beyond conventional academic publications.
  
-[[https://www.girls-day.de|{{:activities:image003.jpg?direct&400|}}]]+\\ \\
  
 +{{:technology_campus_steinfurt:fit_2027.jpg?nolink&500 |}} [[https://www.girls-day.de|{{ :activities:image003.jpg?direct&400|}}]]
 + 
  
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