creative_technologies
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| creative_technologies [2026/08/31 16:27] – [Fields beyond the standard list] Felix Hardmood Beck | creative_technologies [2026/09/20 13:33] (current) – Felix Hardmood Beck | ||
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| ====== Creative Technologies ====== | ====== Creative Technologies ====== | ||
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| Eine Version in deutscher Sprache gibt es [[creative_technologies_(deutsche-beschreibung)|hier]]. | Eine Version in deutscher Sprache gibt es [[creative_technologies_(deutsche-beschreibung)|hier]]. | ||
| - | ===== Definition | + | At the Department of Electrical Engineering |
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| - | //Creative Technologies// is internationally described | + | |
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| - | ===== Core approach and working logic ===== | + | |
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| - | Across university programs worldwide, Creative Technologies is framed | + | |
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| - | ===== Media design and media technology | + | |
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| - | International descriptions consistently treat media design | + | |
| - | ===== Scope of technologies | + | Creative Technologies is therefore not tied to a specific medium. It can be about a website, an interactive object, an installation, |
| - | Creative Technologies covers | + | Making plays a central role. Sketches, models, code, and prototypes are not only used to present finished results. They help to understand |
| - | ===== Fields beyond | + | This is where media design and media technology meet. Design deals with perception, communication, |
| - | Global curricula and professional definitions add further dimensions that go beyond a simple “tech + design” inventory: | + | The field is therefore broad: creative coding, software development, |
| - | * <color /# | + | |
| - | * Creative research methods: <color /# | + | |
| - | * <color /# | + | |
| - | * Hybrid spatial and event systems: designing experiences that integrate staging, lighting, sound, projection, sensing, and control into coherent environments.((https:// | + | |
| - | ===== Professional roles and sectors ===== | + | This requires a basic understanding of computer science |
| - | In industry, | + | Creative Technologies |
| - | Fields of work include: | + | A critical view on technology |
| - | * experience and interaction design for digital products and services.((https:// | + | |
| - | * media installations, | + | |
| - | * immersive and spatial media in live events, theatre, festivals, and entertainment.((https:// | + | |
| - | * creative AI tools, computational media, and data-driven storytelling across creative industries and R&D.((https:// | + | |
| - | * smart environments, wearables, IoT products, and tangible interfaces in industry and public contexts.((https:// | + | |
| - | ===== Distinction | + | At the same time, Creative Technologies has a strong experimental character. Not every project starts with a known solution. Sometimes it begins with a technology that needs to be explored, an unusual combination of systems, or simply an open question. This can lead to applications, |
| - | Compared with classic media design | + | The professional fields are correspondingly diverse. Creative Technologists can work in design and digital agencies, development departments, research institutions, museums, cultural organisations, |
| - | ===== Summary ===== | + | What such a role could look like in the future is explored in a short essay about a day in the life of a //Creative Technologist// |
| - | Creative Technologies | + | Within the Creative Technologies |
| + | Creative Technologies is therefore less a clearly defined discipline than a way of working: asking questions, understanding contexts, developing ideas, exploring technologies, | ||
/var/www/vhosts/ct-lab.info/wiki.ct-lab.info/data/attic/creative_technologies.1788193672.txt.gz · Last modified: by Felix Hardmood Beck