creative_technologies
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| creative_technologies [2026/09/10 10:31] – Felix Hardmood Beck | creative_technologies [2026/09/20 13:33] (current) – Felix Hardmood Beck | ||
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| ====== Creative Technologies ====== | ====== Creative Technologies ====== | ||
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| Eine Version in deutscher Sprache gibt es [[creative_technologies_(deutsche-beschreibung)|hier]]. | Eine Version in deutscher Sprache gibt es [[creative_technologies_(deutsche-beschreibung)|hier]]. | ||
| - | ===== Definition | + | At the Department of Electrical Engineering |
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| - | //Creative Technologies// is internationally described | + | |
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| - | ===== Core approach and working logic ===== | + | |
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| - | Across university programs worldwide, Creative Technologies is framed | + | |
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| - | ===== Media design and media technology | + | |
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| - | International descriptions consistently treat media design | + | |
| - | ===== Scope of technologies | + | Creative Technologies is therefore not tied to a specific medium. It can be about a website, an interactive object, an installation, |
| - | Creative Technologies covers | + | Making plays a central role. Sketches, models, code, and prototypes are not only used to present finished results. They help to understand |
| - | ===== Fields beyond | + | This is where media design and media technology meet. Design deals with perception, communication, |
| - | Global curricula and professional definitions add further dimensions that go beyond a simple “tech + design” inventory: | + | The field is therefore broad: creative coding, software development, |
| - | * <color /# | + | |
| - | * Creative research methods: <color /# | + | |
| - | * <color /# | + | |
| - | * Hybrid spatial and event systems: designing experiences that integrate staging, lighting, sound, projection, sensing, and control into coherent environments.((https:// | + | |
| - | ===== Professional roles and sectors ===== | + | This requires a basic understanding of computer science |
| - | In industry, | + | Creative Technologies |
| - | Fields of work include: | + | A critical view on technology is equally important. Not everything that is technically possible is automatically meaningful. Questions of sustainability, accessibility, privacy, social impact, and responsibility are therefore understood as part of the development process. Especially |
| - | * experience and interaction design for digital products and services.((https:// | + | |
| - | * media installations, museums, heritage and exhibition technology, and cultural venues. | + | |
| - | * immersive and spatial media in live events, theatre, festivals, and entertainment.((https:// | + | |
| - | * creative AI tools, computational media, and data-driven storytelling across creative industries and R& | + | |
| - | * smart environments, | + | |
| - | ===== Distinction | + | At the same time, Creative Technologies has a strong experimental character. Not every project starts with a known solution. Sometimes it begins with a technology that needs to be explored, an unusual combination of systems, or simply an open question. This can lead to applications, |
| - | Compared with classic media design | + | The professional fields are correspondingly diverse. Creative Technologists can work in design and digital agencies, development departments, research institutions, museums, cultural organisations, |
| - | ===== Summary ===== | + | What such a role could look like in the future is explored in a short essay about a day in the life of a //Creative Technologist// |
| - | Creative Technologies | + | Within the Creative Technologies |
| + | Creative Technologies is therefore less a clearly defined discipline than a way of working: asking questions, understanding contexts, developing ideas, exploring technologies, | ||
/var/www/vhosts/ct-lab.info/wiki.ct-lab.info/data/attic/creative_technologies.1789036267.txt.gz · Last modified: by Felix Hardmood Beck