about:media-formats
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about:media-formats [2024/11/21 01:53] – [Media Formats] Felix Hardmood Beck | about:media-formats [2025/03/21 11:27] (current) – [Media Formats] Felix Hardmood Beck | ||
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- | ===== Media Formats ===== | + | ====== Media Formats |
- | Faculty, staff and student researchers working in the Creative Technologies Lab come with a wide range of expertise in fields like interaction design (DXD, UX, UI), human-centered design, spatial experience, product design, and similar. In our teaching we focus on intuitive, effective, and intelligent designs that are visually accurate and perceptually pleasing. Through hands-on engagement, we let out students develop the skills to design interactive experiences, | + | Faculty, staff and student researchers working in the Creative Technologies Lab come with a wide range of expertise in fields like interaction design ([[teaching: |
In their studies our students explore existing media formats learning how users engage with digital and physical interfaces and systems. Those media formats define how information, | In their studies our students explore existing media formats learning how users engage with digital and physical interfaces and systems. Those media formats define how information, | ||
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- | ==== 1. Screen-based Formats ==== | + | ===== 1. Screen-based Formats |
Screen-based media are one of the foundational formats. These include devices such as smartphones, | Screen-based media are one of the foundational formats. These include devices such as smartphones, | ||
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- | ==== 2. Medial Artefacts & Embodied Media ==== | + | ===== 2. Medial Artefacts & Embodied Media ===== |
Artefacts & Embodied Media include physical objects enriched with integrated technology, bridging the physical and digital worlds. These artefacts combine tangible forms with embedded sensors, electronics, | Artefacts & Embodied Media include physical objects enriched with integrated technology, bridging the physical and digital worlds. These artefacts combine tangible forms with embedded sensors, electronics, | ||
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These artefacts can also include autonomous systems like robots or reactive exhibits, as well as prototyping artefacts, which explore potential applications of emerging technologies in design and user interaction. By embedding technology into tangible, reactive, and interactive forms, medial artefacts create opportunities for storytelling, | These artefacts can also include autonomous systems like robots or reactive exhibits, as well as prototyping artefacts, which explore potential applications of emerging technologies in design and user interaction. By embedding technology into tangible, reactive, and interactive forms, medial artefacts create opportunities for storytelling, | ||
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- | ==== 3. Media-based Installations ==== | + | ===== 3. Media-based Installations |
Media-based installations provide an immersive way to experience content and are often used in public spaces, museums, exhibitions, | Media-based installations provide an immersive way to experience content and are often used in public spaces, museums, exhibitions, | ||
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- | ==== 4. Media-enriched Spaces ==== | + | |
+ | ===== 4. Media-enriched Spaces | ||
Media-enriched spaces transform physical environments into interactive experiences by integrating media content such as live computational visuals, images, videos, or audio. These spaces allow visitors to immerse themselves deeply in a subject, making it accessible from various perspectives. Media-enriched spaces are ideal for enhancing traditional spaces, creating engaging and interactive experiences for educational institutions, | Media-enriched spaces transform physical environments into interactive experiences by integrating media content such as live computational visuals, images, videos, or audio. These spaces allow visitors to immerse themselves deeply in a subject, making it accessible from various perspectives. Media-enriched spaces are ideal for enhancing traditional spaces, creating engaging and interactive experiences for educational institutions, | ||
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- | ==== 5. Virtual Worlds and Media Architectures ==== | + | ===== 5. Virtual Worlds and Media Architectures |
Virtual worlds and media architectures push the boundaries of spatial perception through technologies like Virtual Reality (VR), Mixed Reality (MR), or Augmented Reality (AR). These formats create immersive and engaging environments that enable entirely new ways of interacting with virtual and physical spaces. Scholars of the Lab enjoy pushing the boundaries of what is possible. They have for example worked on a VR meeting room prototype to explore collaborative virtual work environments. In the realm of media architecture, | Virtual worlds and media architectures push the boundaries of spatial perception through technologies like Virtual Reality (VR), Mixed Reality (MR), or Augmented Reality (AR). These formats create immersive and engaging environments that enable entirely new ways of interacting with virtual and physical spaces. Scholars of the Lab enjoy pushing the boundaries of what is possible. They have for example worked on a VR meeting room prototype to explore collaborative virtual work environments. In the realm of media architecture, | ||
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/var/www/vhosts/ct-lab.info/wiki.ct-lab.info/data/attic/about/media-formats.1732153984.txt.gz · Last modified: 2024/11/21 01:53 by Felix Hardmood Beck