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about:media-formats [2024/12/13 09:51] Felix Hardmood Beckabout:media-formats [2025/03/21 11:27] (current) – [Media Formats] Felix Hardmood Beck
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 ====== Media Formats ====== ====== Media Formats ======
  
-Faculty, staff and student researchers working in the Creative Technologies Lab come with a wide range of expertise in fields like interaction design (DXD, UX, UI), human-centered design, spatial experience, product design, and similar. In our teaching we focus on intuitive, effective, and intelligent designs that are visually accurate and perceptually pleasing. Through hands-on engagement, we let out students develop the skills to design interactive experiences, transforming interactions into meaningful engagements. By analyzing and experimenting, students learn to create solutions that adapt to evolving user behaviors and technological demands, shaping how users connect with information in a media-driven world.+Faculty, staff and student researchers working in the Creative Technologies Lab come with a wide range of expertise in fields like interaction design ([[teaching:ba:courses:mediadesign-project:wise24-25:interaction-design|DXD]][[teaching:ba:courses:mediadesign-project:wise24-25:user-experience-design|UX]][[teaching:ba:courses:mediadesign-project:wise24-25:user-interface-design|UI]]), human-centered design, spatial experience, product design, and similar. In our teaching we focus on intuitive, effective, and intelligent designs that are visually accurate and perceptually pleasing. Through hands-on engagement, we let out students develop the skills to design interactive experiences, transforming interactions into meaningful engagements. By analyzing and experimenting, students learn to create solutions that adapt to evolving user behaviors and technological demands, shaping how users connect with information in a media-driven world using principles of [[about:autoativity-reactivity-interactivity|autoactity, reactivity and interactivity]].
  
 In their studies our students explore existing media formats learning how users engage with digital and physical interfaces and systems. Those media formats define how information, data, interaction, and experiences are presented across digital and physical contexts, merging technology, content, and design. They shape user engagement through diverse applications, from handheld devices and touchscreens to embodied media, interactive installations, and virtual architectures. The study and application of those media formats go beyond technological analysis or development of innovation. Tailored to specific use cases, these formats play a crucial role in determining how information is communicated (storytelling) and offer unique opportunities to create engaging experiences that bridge digital and physical worlds. By doing so, they serve as a tool for education, and exploration. In their studies our students explore existing media formats learning how users engage with digital and physical interfaces and systems. Those media formats define how information, data, interaction, and experiences are presented across digital and physical contexts, merging technology, content, and design. They shape user engagement through diverse applications, from handheld devices and touchscreens to embodied media, interactive installations, and virtual architectures. The study and application of those media formats go beyond technological analysis or development of innovation. Tailored to specific use cases, these formats play a crucial role in determining how information is communicated (storytelling) and offer unique opportunities to create engaging experiences that bridge digital and physical worlds. By doing so, they serve as a tool for education, and exploration.
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/var/www/vhosts/ct-lab.info/wiki.ct-lab.info/data/attic/about/media-formats.1734083518.txt.gz · Last modified: 2024/12/13 09:51 by Felix Hardmood Beck