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about:rule-collection

A collection of Rules and principles for and from Design Practice

Some people collect stamps, we collect rules: funny ones, stupid ones, useful, the best of the best… like for example the Gestalt-rules. Break them only if you know them (rule no. 18).

  1. Just talking is not enough
  2. Learning through visualisation, hands-on experimentalism, and creating quick prototypes
  3. Be integer
  4. Have a spirit of goodness
  5. Make a plan…
  6. Stay focus on topic
  7. Follow the Vitruvian Virtues (Utilitas, Venustas, Firmitas)…
  8. Tell visual Stories (Felix's PPiPP principle ⇒ Put Pictures into your Power Point Presentation)
  9. Work interdisciplinary
  10. Be ready to say no
  11. Stay open-minded
  12. Make your workspace a Living Art Memoria (as a technique of remembering)
  13. Structure your data
  14. Back-up
  15. Practice design – not decoration
  16. Break the rules only if you know them (ART+COM Studios)
  17. Keep it simple, stupid (the KISS principle)
  18. The unspectacular things are the important things (Dieter Rams)
  19. Ask Why/reflect
  20. Form teams
  21. Be a hard worker
  22. Create an atmosphere of debate and a culture of constructive controversy (ART+COM Studios)
  23. Make the world a much better place, by design, in every moment
  24. Encourage wild ideas
  25. Have an eye on the future
  26. Have a passion for change
  27. Trust your colleagues, share challenge and responsibility (ART+COM Studios)
  28. Share experiences, knowledge and results, internally and externally (ART+COM Studios)
  29. Stay motivated to experiment
  30. Build on the experience of others
  31. Failing means learning
  32. Venture outside the box ⇒ Forget about the box!
  33. Play and Enquire
  34. Enjoy collaborative Ideation
  35. Create more value then you capture
  36. Fail often to succeed sooner
  37. Chaos can be constructive
  38. Have the courage to fail (ART+COM Studios)
  39. Rapid (!) prototyping
  40. Have an identifiable attitude (ART+COM Studios)
  41. Do things nobody has done before
  42. DIY
  43. Teach (ART+COM Studios)
  44. Take risks
  45. Have an eye on design
  46. Anyone who has nothing to communicate looks for style, anyone who lives by materialism honours the spirit, anyone who does business is furthering culture. (Otl Aicher)
  47. Develop your professional skills
  48. Cross borders
  49. Support and be supported
  50. Network
  51. If you can't make it good, make it big.
  52. If you can't make it big, make it red.
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/var/www/vhosts/ct-lab.info/wiki.ct-lab.info/data/pages/about/rule-collection.txt · Last modified: 2024/12/13 09:57 by Felix Hardmood Beck