====== A collection of Rules and principles for and from Design Practice ====== Some people collect stamps, we collect rules: funny ones, stupid ones, useful, the best of the best… like for example the [[about:gestalt-rules|Gestalt-rules]]. Break them only if you know them (//rule no. 18//). - Just talking is not enough - Learning through visualisation, hands-on experimentalism, and creating quick prototypes - Be integer - Have a spirit of goodness - Make a plan… - Stay focus on topic - Follow the Vitruvian Virtues ([[https://www.felix-beck.de/nyuad/teaching/doku.php?id=utilitas_venustas_firmitas|Utilitas, Venustas, Firmitas]])… - …and [[https://www.vitsoe.com/us/about/good-design|Dieter Rams 10 principles for good design]] - Tell visual Stories (//Felix's PPiPP principle ⇒ Put Pictures into your Power Point Presentation//) - Work interdisciplinary - Be ready to say no - Stay open-minded - Make your workspace a Living Art Memoria (as a technique of remembering) - Structure your data - [[about:name-your-files|Name your files]] - Back-up - Practice design – not decoration - Break the rules only if you know them (ART+COM Studios) - [[https://en.wikipedia.org/wiki/The_No_Asshole_Rule|The No Asshole Rule]] - Keep it simple, stupid (//the KISS principle//) - The unspectacular things are the important things (Dieter Rams) - Ask Why/reflect - Form teams - Be a hard worker - Create an atmosphere of debate and a culture of constructive controversy (ART+COM Studios) - Make the world a much better place, by design, in every moment - Encourage wild ideas - Have an eye on the future - Have a passion for change - Trust your colleagues, share challenge and responsibility (ART+COM Studios) - Share experiences, knowledge and results, internally and externally (ART+COM Studios) - Stay motivated to experiment - Build on the experience of others - Failing means learning - Venture outside the box => Forget about the box! - Play and Enquire - Enjoy collaborative Ideation - Create more value then you capture - Fail often to succeed sooner - Chaos can be constructive - Have the courage to fail (ART+COM Studios) - Rapid (!) prototyping - Have an identifiable attitude (ART+COM Studios) - Do things nobody has done before - DIY - Teach (ART+COM Studios) - Take risks - Have an eye on design - Anyone who has nothing to communicate looks for style, anyone who lives by materialism honours the spirit, anyone who does business is furthering culture. (Otl Aicher) - Develop your professional skills - Cross borders - Support and be supported - Network - If you can't make it good, make it big. - If you can't make it big, make it red.